Africa, rewritten
An open sandbox across the African continent, told through an alternative history.
Rem Studios presents
Real Evolution
A sandbox game set on the African continent, where you shape the world with light instead of consuming it. Built from the engine up by one developer.
What's new
The game
You were never the body.
Althea and Aetherion's unique ability is telepathy
An open sandbox across the African continent, told through an alternative history.
No hauling dense items or chasing food. You use the power of light to construct and shape the world, and co-create your own reality.
Resources aren't just there to be destroyed. You interact with them through consciousness, vibration and thought forms that resonate with the earth, so they grow back and sustain.
Original adaptive music that follows what you're doing. Electric guitar, horns and high strings over layered electronic textures.
Every run begins at the First Hands. You earn each body above it rung by rung, on two parallel ladders, from stone tools to the rocket and on to the wind.
The barter market doesn't want your coin. Traders ask what you can offer and what skills you have.
The story
Before the Extreme card, the trailer follows the world from the market at home, through the long night, to Althea's fight with the Devourer. These are its scenes in the order they play, with one moment from the extended trailer after the darkness.
I don't need your payment.
Home from space, the village trades on. Its traders deal in what you can do, not what you carry.
Fracture consensus reality
Something is wrong here. The world starts to admit it is not what it looks like.
You were never the body
You are a multidimensional being living a temporary human experience
Althea and Aetherion's unique ability is telepathy
The windspeakers, straight after the barter market.
What comes down the mountain
Jaden the soldier holds the slope. The drake comes down with its mouth already open, and what comes out of it freezes the air. Rifles are new in this world and the drake is not.
A light nobody can switch off
The triumphant defeat of your character over darkness. But it also brings disasters that can't be prevented.
A lamp hung beside the world it was built for. When it surges, the weather it throws at Earth is not something anyone down there can stop.
The world goes still
An aurora where none belongs, a violet dusk, the stillness, and the grid failing city by city.
The planetary spiritual darkness
A darkness where the veil between the physical and spiritual world thins
Days without light. Old memories come up as shapes that move across the map.
A century of trauma, war and fear has been lifted
On the fourth day the shapes fade, the light comes back over the grass, and what the world carried for a hundred years is gone.
In the extended trailerWatch the powers fall
The powers that held for centuries fall and the earth turns. It has to happen before the incarnation of Althea.
The hope of the world
It was the country that told the world there was no God.
Althea vs the Devourer
Her fight, in first person. It ends with the serpent unmade. Then the trailer turns extreme.
The soul ladder
Every incarnation you will live, on two ladders that climb side by side, one of women and one of men. Every spark starts at the bottom. Each rung is an age of the world, and each has something waiting for you.
| Rung | Her incarnation | His incarnation |
|---|---|---|
| Rung 1The First HandsFace the ancient golem | ANGELAThe First Hands · Melee, survivalI have no words for the wind yet. I have a sharp rock and a long night. |
ATOUKThe First Hands · Melee, survivalFire is the first thing I did not have to be told twice. |
| Rung 2Borrowed FireFace the cave spider | SKYLAThe Mage · CasterAngela carried the stone. I asked the stone to carry itself. |
SAMThe Mage · CasterNobody asked me if I wanted to be given it. I would have said yes. |
| Rung 3The HuntHunt the elephant | JENNAThe Archer · Ranged, huntAngela taught me the stone. I taught the stone how to fly. |
ALLENThe Archer · Ranged, huntI learned the bow by missing. I stayed alive by stopping. |
| Rung 4The IronFace the minotaur | KIRAThe Knight · Melee, ironThe bow keeps its distance. I stopped keeping mine. |
ROLANDThe Knight · Melee, ironI learned the bow by missing. I learned the sword by not. |
| Rung 5Hard LightFace the winter dragon | FREYAThe Soldier · Ranged, assaultThe bow asked politely. The rifle does not ask. |
JADENThe Soldier · Ranged, assaultThe bow asked politely. I stopped asking. |
| Rung 6LaunchFace the rhino | ALEANEAThe Rocket Scientist · Mobility, spaceWinter taught me cold. Cold taught me vacuum. Vacuum taught me leave. |
JASONThe Rocket Scientist · Mobility, spaceI did the maths on staying. Leaving came out cheaper. |
| Rung 7WindFace Goliatiath | ALTHEAThe Windspeaker · Ranged, controlUnique ability · TelepathyI do not break it. I find where it is already breaking, and I agree with it. |
AETHERIONThe Windspeaker · Ranged, controlUnique ability · TelepathyThe wind was never hers alone. It answers whoever stops demanding. |
| Their children The children of Althea and Aetherion won't rely on machinery alone. They will grow up with the language of the wind and the consciousness of the plants. | ||
Althea and Aetherion's children won't rely on machinery alone. They will show the machine world another way, by learning the language of the wind and the consciousness of the plants. There is no need for heavy machinery.
I stood in vacuum and came back on four legs. Nobody warned me the way up went through this.
I am not a rung on your ladder. I am a skin you can wear.
The worlds · Ideas
Ideas for the places in the game, captured from an in-game cinematic. This is not the trailer above. Pre-alpha, rendered in engine.
Aleanea and Jason, the rocket scientists, build the station in the savanna with their own hands. The flight that follows leaves from something they built.
The rocket scientists are the astronauts too. On the Moon, the camera turns round her to Earth and the lamp somebody hung beside it, with the base and her rocket parked close by.
The build
Project Inertia runs on a C++ engine written for this game, with its own tools for parsing music data and bringing in assets.
The soundtrack is made in-house too. Themes start in tracker software and generated MIDI, get arranged and voiced in BandLab, then go into the game through FMOD Studio.
Road to 1.0
Project Inertia is in pre-alpha. Next is Early Access on Steam: a stable, playable build ahead of the full release.
Engine, first environments, sixteen incarnations and the first trailer.
A paid early access release on Steam. Price to be announced.
Performance, stability and modding support, shaped by player feedback.
The full release on Steam.
Early
Access
Project Inertia · Steam · Price to be announced
Get involved
Project Inertia is headed to Steam Early Access, with the price announced closer to launch. Until then, if you have skills that could help shape the game, get in touch.
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Roblox
A nostalgic take on the classic Natural Disasters map with a modern twist, built to feel fresh next to today's versions.
Rem Studios also offers free teaching for experienced Roblox developers who want to build what they have in mind. No new Roblox announcements right now.
Community showcase
Building something in Roblox or Unreal Engine? Rem Studios features projects from other creators here, alongside its own games.
Games, obbies, disaster maps, systems and anything else you built in Roblox Studio.
Environments, prototypes, playable levels and in-engine cinematics.
Rem Studios looks at every post and picks projects to feature.
Only share work you made or have permission to share.
The studio
Rem Studios is a one-person indie game studio based in Naperville, Illinois.
Every system starts as a complex problem and gets worked down to something clear and simple to play. I move between my own work and AI, which I use as a teacher and a sounding board, to learn faster and keep pushing the game further.
Contact
Bug reports and ideas are welcome. The most useful reports say what happened, where, and how to make it happen again.